The bulletin board::wow power leveling
The actual process of identifying the culprit(s) follows a Clue like approach, i.e., who, where and with what, with an additional when, why and how thrown in to complete the W5H approach. These six categories are associated with each suspect, and they fill up as evidence is amassed and properly connected to the case. An interesting side note to this is that not all the fields need to be completely filled in order to solve a crime. For example, if someone was videotaped committing a murder in a crowded mall, it might not be necessary to figure out their motive in order to prove them guilty. This could open up all sorts of possibilities for not only skipping certain parts of the mystery, but maybe even coming to an incorrect conclusion (it's dangerous gameplay-wise, but could be really interesting for the story). Loose ends could also carry over from one case to another, and unexpected events such as a key witness being murdered -- effectively nullifying his testimony -- would add variety to the goals and the pacing of the game. Finally, all the pieces on the board could be context sensitive and utilize a hint-dispensing system. This could come in the form of monologues from the player character, or advice from co-workers and other characters.
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The bulletin board is a game-specific solution, but its tenets are portable bestisdimoa and can be implemented in any number of ways. They're also fairly easy to follow, and should make deductive work accessible for even the most casual gamers.
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